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24 Game Reviews

5 w/ Responses

Nice, simple game that's challenging. I made a negative score, just for fun, but instead of -6, it submitted 99,994. Maybe a fix for that?

This is pretty fun and a bit of a challenge at the beginning, but then it gets exponentially easy later on with the quick mastery.

Managed to level up quickly and just did a lvl 370 meteor from the start. The bird flies at mach 9001 and keeps gaining altitude. It moves so fast, though, that the screen starts to 'tear' apart. I launched it about an hour ago and it's still going... seriously. No idea how far it has traveled, since I can't read the screen:

https://www.newgrounds.com/dump/download/776aec157d6e6da85a1be0cb8e470677

Also a bug (exploit) with the chick magnet when you click off-screen that can give you unlimited magnet power.

Pretty fun overall, but the balance makes it silly-easy after a while. Props for adding a mute button. The music is a bit much after hearing it the 20th+ time.

This is pretty fun and challenging and I like how you broke it down to small levels. Your previous game was a bit cumbersome, especially with the long in-between levels where if you screwed up, you had to start all over, again and again (almost rage-quit level of frustration). This one is nice being able to tackle levels in any order.

The ice levels took some getting used to. A tip, if you let go of the movement while jumping, you can land without sliding. One level (forget which) requires using a left-right 'glitch' to pass some spikes. Basically hold right for a few seconds and press left, then you can jump at full speed immediately. Only had to use that once, though.

Mine-cart levels were a bit annoying at first, but you can memorize the timing, more or less. Secret mine-cart levels were more random with the spinning spikes, so those may require a lot more repeats to get through. If you're close to the end and drop, as long as you pass the edge of the screen, it should pass that level.

Few levels that might be broken, Secret 31, in the middle where the trophy is, I can't find a way off that platform due to the spacing of the blocks up to the sides. Running off lands you in the fire pit and jumping, you always hit the block. Unless there is special technique, I don't see how to progress from this point. Can't get off that platform either way.

Area E, level 5, I can't find any way to the trophy. Unless it requires absolute perfect timing with the doors and the entry is right below, I can't find a way in.

Area D, level 3, as mentioned, can't find the trophy anywhere.

Kind of waiting to get those last three before moving onto the boss level.

Also seems to be a problem with Flash crashing if the game has been running a while. Not a big issue since you can just reload and the levels are short enough that you don't lose much , if any, progress.

Overall, a great, challenging game. Some levels are a cakewalk, others quite challenging, but overall nicely balanced.

JeffreyDriver responds:

Thanks a lot. I appreciate the detailed review. I'll look into getting the issues you mentioned fixed ASAP.

EDIT
1. Secret 31 has been made a little easier
2. In Area E5, the trophy is actually very easy to get, so I haven't made any changes. A few people have mentioned this particular trophy. Don't overthink it!
3. Area D3 trophy is now in a prominent position
4. Still looking into the memory leak issue.

Good, but not much different from the first

It's nice having two new weapon modes and new characters, but the placement of blocks seems quite familiar to the first one. I remember seeing the same patterns this time around, making it very repetitive quickly. I ended up just stopping at a point. It would be nice to have some more variety, as you have it in the first few hundred meters, instead of the same few sequences over and over.

fortunacus responds:

ther will be bob3 in development, release on halloween

Pretty good, tested well

This reminded me of the early 3D polygon games back in the 90's. Surreal feel to it. Challenging, but not impossible. I'm glad it seems ghost mode was user tested well. It wasn't impossible. Cam 22 just gave me a bit of trouble until I realized I could circle around the ghost once while the platform arrived to the door. I was actually expecting ghost mode to mean the character was invisible... I'd have said, "screw that," if that were the case.

Pretty good game, feel and concept. Now I just need to go back and find the rest of the orbs.

Timed levels - Make timer transparent or smaller

I almost rage quit on level 23 having that timer right in the way of my jumps.

The challenge banner at the start was also very annoying, getting in the way of quickly starting a level. This became apparent after multiple deaths in a level.

Other levels were good and challenging without being too difficult. The music was also pretty good, although a bit repetitive after a while. Tone down that timer and the banners and this would be perfect.

JacobPariseau responds:

Thanks for your comment, the banner and timer has been fixed :)

This was very fun and challenging

I loved the concept. Levels weren't too difficult, but still required some thought. The theme and industrial backdrop added to the engagement of the game. I felt compelled to finish the levels to the end. Just a couple spots where you had to jump in just the right spot had me a bit frustrated. Otherwise, quite an enjoyable game. I hope to see more.

Really nice atmosphere. Good playability

I like the graphics and the music is ambient enough to keep it playing without getting repetitive or annoying.

A few suggestions, make the robot animations have a 'very fast' or 'instant' feature. Even on fast, the games can get long enough that it gets cumbersome waiting on the other players to complete moves, especially on four-player mode.

Also, the game balance could be changed a bit. Basically, if you put everything into research at the start and increase the combat level a few points in the beginning, you can easily tip the balance in your favor even in 'hard'. Then it's just a matter of either attacking the enemy or taking your time to fortify and activating the rest of the resources.

Pretty addictive for at least a few playthroughs at the very least. Nice job!

Very nice! Customization is an excellent feature

Very nice being able to design your own tank with this one. Try what works instead of guessing what tank model to go with.

For those dealing with lag, try restarting your browser. I know with Firefox and the 'plugin-container.exe', Flash tends to accumulate too much memory and starts to lag across the board. Kill both processes and restart. It should be better.

If you're going for the 'masochist' medal, get enough bubbles to where you can build and class 6 tank. Rearrange 'light' bubbles, getting the outer radius to get a higher complexity and raise the class levels. You'll see the class and comlexity change when you re-arrange the bubbles. At that level, you should be at 25GP. Get 5 beam cannons, a radar, a force field, and a seeker flak. Save your tank and restart. Press and hold any direction, then click another window. It should 'stick' that key so you don't have to press the keyboard. Now just keep moving and direct the beams to the points on the radar. Make sure you design the tank so the beam cannons are as close to center as possible, so you can hit distant tanks with no problem. Keep going and by the time you hit the boss (about 20 or 30 areas later) you can almost max out the bubble levels and not worry about lowering the class level. Oh, just tap the direction key you 'stuck' earlier to un-stick it.

Excellent realism

The controls are very accurate. I tried slamming the brakes and flooring the gas and they did exactly what they would do on a real car flying in mid-air: absolutely nothing!

Could I just suggest making a 'panic bail' button next time? I mean, if you're in a car free-falling from 200 m above the ground, who wouldn't want to open the door and jump out to safety?

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