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5 Game Reviews w/ Response

All 24 Reviews

This is pretty fun and challenging and I like how you broke it down to small levels. Your previous game was a bit cumbersome, especially with the long in-between levels where if you screwed up, you had to start all over, again and again (almost rage-quit level of frustration). This one is nice being able to tackle levels in any order.

The ice levels took some getting used to. A tip, if you let go of the movement while jumping, you can land without sliding. One level (forget which) requires using a left-right 'glitch' to pass some spikes. Basically hold right for a few seconds and press left, then you can jump at full speed immediately. Only had to use that once, though.

Mine-cart levels were a bit annoying at first, but you can memorize the timing, more or less. Secret mine-cart levels were more random with the spinning spikes, so those may require a lot more repeats to get through. If you're close to the end and drop, as long as you pass the edge of the screen, it should pass that level.

Few levels that might be broken, Secret 31, in the middle where the trophy is, I can't find a way off that platform due to the spacing of the blocks up to the sides. Running off lands you in the fire pit and jumping, you always hit the block. Unless there is special technique, I don't see how to progress from this point. Can't get off that platform either way.

Area E, level 5, I can't find any way to the trophy. Unless it requires absolute perfect timing with the doors and the entry is right below, I can't find a way in.

Area D, level 3, as mentioned, can't find the trophy anywhere.

Kind of waiting to get those last three before moving onto the boss level.

Also seems to be a problem with Flash crashing if the game has been running a while. Not a big issue since you can just reload and the levels are short enough that you don't lose much , if any, progress.

Overall, a great, challenging game. Some levels are a cakewalk, others quite challenging, but overall nicely balanced.

JeffreyDriver responds:

Thanks a lot. I appreciate the detailed review. I'll look into getting the issues you mentioned fixed ASAP.

EDIT
1. Secret 31 has been made a little easier
2. In Area E5, the trophy is actually very easy to get, so I haven't made any changes. A few people have mentioned this particular trophy. Don't overthink it!
3. Area D3 trophy is now in a prominent position
4. Still looking into the memory leak issue.

Good, but not much different from the first

It's nice having two new weapon modes and new characters, but the placement of blocks seems quite familiar to the first one. I remember seeing the same patterns this time around, making it very repetitive quickly. I ended up just stopping at a point. It would be nice to have some more variety, as you have it in the first few hundred meters, instead of the same few sequences over and over.

fortunacus responds:

ther will be bob3 in development, release on halloween

Timed levels - Make timer transparent or smaller

I almost rage quit on level 23 having that timer right in the way of my jumps.

The challenge banner at the start was also very annoying, getting in the way of quickly starting a level. This became apparent after multiple deaths in a level.

Other levels were good and challenging without being too difficult. The music was also pretty good, although a bit repetitive after a while. Tone down that timer and the banners and this would be perfect.

JacobPariseau responds:

Thanks for your comment, the banner and timer has been fixed :)

Loved this game, so addictive

I love the size and simplicity. Very well designed being able to explore and figure things out fairly easily. Not worrying about lives was a very nice feature. My only problem is it kept me up past 2AM finishing all the endings.

Zillix responds:

I love games that don't have lives! One of my weaknesses as a game developer has always been level design, so I took it upon myself to improve.

Nice concept, tips for control

Fun and addicting. The controls are a bit cumbersome. There is also a bug if you go offscreen with the mouse, the ship stops shooting.

A tip for those having trouble with the controls though, just click the mouse to pause the game, re-orient the ship and click to unpause. This can be especially useful when navigating through tight spaces and re-aiming.

amaupin responds:

That's no bug, it's a feature! Teleporting causes the ship's gun to malfunction - I think 9/10 shots misfire until a timer (based on the distance teleported) counts down. (Hint: very handy in getting one of the medals.)

Otherwise you could teleport all around obstacles with impunity and the game would be much easier.

Good tip for people having trouble with the controls.

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